staff is the non-playing subtype of person: people this export decoded as staff
rather than as players. It is only one of the three places a career can live. Plenty of well-known managers
have no staff row at all — some are stored as players, and many sit in
person_unclassified, whose subtype the decoder could not determine. Whichever table a person
is in, their jobs come from staff_history joined to job_type, which is the table
below.
Current ability
147
Potential ability
155
Home reputation
147
Current reputation
147
World reputation
100
International appearances
0
Coaching qualification
—
Ability and the three reputations are the raw game figures, which run to roughly 200 rather than to 20 —
they are printed exactly as stored and nothing is converted. coaching_qualification is a badge
level with no lookup table in the export, so it is shown as the stored number and no name is invented for it.
Calculated at game start
Age at game start
52
Reputation
Continental
0.5 / 5 stars
Coaching style
General
Preferred mentality
Very Cautious
Preferred playing style
Passing
Preferred pressing style
Less Urgent
Coaching category scores calculated by the game
Category
Score
Stars
Overall
5 / 100
0.5 / 5
Football Manager's own game-start calculations from the attributes above, ported from the game's rules by the enriched
overlay (method in each value's tooltip). Coaching scores use the game's FM22 training categories applied to every
release and leave out the secondary-job and injury reductions; a dash is a value the rule had no input for, and
board members have no reputation label.
Appearance
Ethnicity code
0
Hair colour code
0
Hair length code
4
Skin tone code
1
Raw codes from the source. The export carries no lookup table for any of them, so they are shown as stored and are not given names.
Non-playing ability
Physiotherapy20
Injury management14
Motivating15
People management12
Discipline15
5 of 26 values recorded from staff_ability.
Not recorded: Judging player ability, Judging player potential, Judging staff ability, Judging team data, Analysing data, Presenting data, Tactical knowledge, Coaching, Coaching technique, Hardness of training, Youngsters, Mind games, Patience, Determination, Eccentricity, Versatility, Buying players, Negotiating, Business, Resources, Interference.
Coaching
6 of 6 recorded
Coaching — every value plotted above, plus the ones that are not recorded.
Attribute
Value
Attacking
1
Defending
1
Technical
1
Tactical
1
Mental
1
Fitness
1
Attacking1
Defending1
Technical1
Tactical1
Mental1
Fitness1
6 of 6 values recorded from staff_coaching.
Tactical style
The tactical preferences this person brings to a side, on the same 1 to 20 scale.
Attacking1
Directness1
Tempo1
Width1
Depth1
Pressing1
Flexibility1
Flamboyancy1
8 of 17 values recorded from staff_tactical_style.
Not recorded: Sitting back, Marking, Offside, Use of playmaker, Use of subs, Free roles, Squad rotation, Set pieces, Dirtiness allowance.
Career spells
Marked current: 1 of 5 spells. A spell counts as current when
date_left is empty or falls in the future — the source records plenty of long-finished
spells with no end date, so more than one spell can carry the mark.
Career spells from staff_history, in the order the export wrote them.