staff is the non-playing subtype of person: people this export decoded as staff
rather than as players. It is only one of the three places a career can live. Plenty of well-known managers
have no staff row at all — some are stored as players, and many sit in
person_unclassified, whose subtype the decoder could not determine. Whichever table a person
is in, their jobs come from staff_history joined to job_type, which is the table
below.
Current ability
116
Potential ability
121
Home reputation
116
Current reputation
116
World reputation
65
International appearances
40
Coaching qualification
1
Ability and the three reputations are the raw game figures, which run to roughly 200 rather than to 20 —
they are printed exactly as stored and nothing is converted. coaching_qualification is a badge
level with no lookup table in the export, so it is shown as the stored number and no name is invented for it.
Calculated at game start
Age at game start
61
Reputation
National
0.0 / 5 stars
Coaching style
Attacking
Preferred mentality
Attacking
Preferred playing style
Standard
Preferred pressing style
More Urgent
Coaching category scores calculated by the game
Category
Score
Stars
Quickness
38 / 100
2.0 / 5
Strength
38 / 100
2.0 / 5
GK shot stopping
29 / 100
1.5 / 5
Defending (tactical)
47 / 100
2.5 / 5
Defending (technical)
47 / 100
2.5 / 5
Possession (tactical)
53 / 100
3.0 / 5
Possession (technical)
53 / 100
3.0 / 5
Attacking (tactical)
57 / 100
3.0 / 5
Attacking (technical)
57 / 100
3.0 / 5
Overall
44 / 100
2.5 / 5
Football Manager's own game-start calculations from the attributes above, ported from the game's rules by the enriched
overlay (method in each value's tooltip). Coaching scores use the game's FM22 training categories applied to every
release and leave out the secondary-job and injury reductions; a dash is a value the rule had no input for, and
board members have no reputation label.
Appearance
Ethnicity code
0
Hair colour code
14
Hair length code
6
Skin tone code
4
Raw codes from the source. The export carries no lookup table for any of them, so they are shown as stored and are not given names.
Non-playing ability
Judging player ability7
Judging player potential10
Tactical knowledge12
Hardness of training14
Youngsters13
Motivating13
People management15
Discipline8
Mind games3
Determination18
Buying players5
11 of 26 values recorded from staff_ability.
Not recorded: Judging staff ability, Judging team data, Analysing data, Presenting data, Coaching, Coaching technique, Physiotherapy, Injury management, Patience, Eccentricity, Versatility, Negotiating, Business, Resources, Interference.
Coaching
6 of 6 recorded
Coaching — every value plotted above, plus the ones that are not recorded.
Attribute
Value
Attacking
11
Defending
6
Technical
9
Tactical
9
Mental
9
Fitness
4
Attacking11
Defending6
Technical9
Tactical9
Mental9
Fitness4
6 of 6 values recorded from staff_coaching.
Goalkeeping coaching
Goalkeeper shot stopping1
1 of 3 values recorded from staff_coaching.
Not recorded: Goalkeeper handling, Goalkeeper distribution.
Tactical style
The tactical preferences this person brings to a side, on the same 1 to 20 scale.
Attacking15
Directness8
Tempo10
Width13
Depth9
Pressing15
Flexibility19
Squad rotation9
Dirtiness allowance4
9 of 17 values recorded from staff_tactical_style.
Not recorded: Sitting back, Marking, Offside, Use of playmaker, Use of subs, Free roles, Flamboyancy, Set pieces.
Career spells
Marked current: 3 of 20 spells. A spell counts as current when
date_left is empty or falls in the future — the source records plenty of long-finished
spells with no end date, so more than one spell can carry the mark.
Career spells from staff_history, in the order the export wrote them.
Personality is stored on the same 1–20 scale as the attributes, and is shown exactly as recorded. A dash is a value the export did not record, which is not a zero.