Set-piece specialists

Who takes the corners, the free kicks and the penalties in FM12.0 — and who wins the header at the end of them.

How the score works

These rankings are our model, not something the database contains. The database supplies the attributes; the weighting below is a judgement about how they combine, and you are meant to be able to disagree with the weighting rather than with the data.

Each specialism has one primary attribute and a supporting set. For a player:

base = 0.65 × primary + 0.35 × mean(supporting)
score = base × (0.55 + 0.45 × min(supporting) ÷ 100)

The second term is a bottleneck, and it is the point of the whole exercise. A free-kick taker with free kicks 18 and technique 6 is not a free-kick taker, and a plain weighted mean would let that weakness average away. Penalising the weakest supporting attribute means one glaring hole caps the score however good the headline number is.

Every term is a percentile of the recorded population for that attribute in this version, not a raw 1–20 value. Attributes are not equally distributed — a 15 is common in one and rare in another — so scoring raw values would systematically favour whichever specialisms happen to lean on common attributes.

Worked example, two free-kick takers, with illustrative percentiles:

  • Free kicks 18 (99th), technique 6 (12th), composure 12 (55th), long shots 13 (62nd). Mean of the supporting set is 43.0, so base = 79.4; the weakest supporting attribute sits at the 12th percentile, so the bottleneck factor is 0.604. Score 48.0.
  • Free kicks 15 (85th), technique 15 (84th), composure 15 (83rd), long shots 15 (86th). Mean is 84.3, so base = 84.8; the bottleneck factor is 0.924. Score 78.3.

The lower headline number wins, which is the intended behaviour.

What disqualifies a player

  • No recorded primary attribute, no ranking. A player with no recorded penalties value is absent from the penalty ranking rather than bottom of it. NULL means “not recorded” and is never read as a zero.
  • Missing supporting attributes are dropped from both the mean and the minimum, not counted as zero — but at least two thirds of a specialism’s attributes must be recorded. Below that there is no score at all, because a confident-looking number derived from two of five inputs is worse than a blank.
  • Values outside 1–20 are treated as not recorded. A handful of these exist as decoding artefacts. Clamping one to 20 would invent a value.
  • A ranking with fewer than 25 qualifying players is not published, and each list is capped at 50 with no pagination.

The specialisms

Set-piece scores have not been built for this version.

SpecialismPrimarySupportingPlayers scored
Corner takers
Delivery from the corner flag: the technique to strike a consistent ball and the vision to pick the run rather than the crowd.
Corners Crossing, Technique, Vision —
Free-kick takers
The dead ball from range, where technique and composure decide whether the specialism survives contact with a wall and a goalkeeper.
Free kicks Technique, Composure, Long shots —
Penalty takers
Twelve yards, no pressure. Composure carries as much weight here as the penalty attribute itself.
Penalties Composure, Finishing, Technique —
Crossers
Delivery from open play rather than a dead ball, so the first touch that sets the cross up counts.
Crossing Technique, Vision, First touch —
Aerial targets
Who wins the header at the end of the delivery: reach and strength to get there, bravery and balance to head it properly once contested.
Heading Jumping reach, Strength, Bravery, Balance —
Aerial defenders
The same header at the other end, where reading the delivery matters more than out-jumping it.
Heading Jumping reach, Positioning, Marking, Anticipation —
Long-throw takers
The throw-in as a set piece. Long throws is very sparsely recorded in the source, so this is a small population by nature.
Long throws Strength, Technique —