staff is the non-playing subtype of person: people this export decoded as staff
rather than as players. It is only one of the three places a career can live. Plenty of well-known managers
have no staff row at all — some are stored as players, and many sit in
person_unclassified, whose subtype the decoder could not determine. Whichever table a person
is in, their jobs come from staff_history joined to job_type, which is the table
below.
Current ability
158
Potential ability
162
Home reputation
142
Current reputation
140
World reputation
83
International appearances
86
Coaching qualification
1
Ability and the three reputations are the raw game figures, which run to roughly 200 rather than to 20 —
they are printed exactly as stored and nothing is converted. coaching_qualification is a badge
level with no lookup table in the export, so it is shown as the stored number and no name is invented for it.
Appearance
Ethnicity code
0
Hair colour code
6
Hair length code
5
Skin tone code
6
Raw codes from the source. The export carries no lookup table for any of them, so they are shown as stored and are not given names.
Non-playing ability
A staff_ability row exists, but none of its 26 values are recorded.
Coaching
A staff_coaching row exists, but none of its 6 values are recorded.
Tactical style
A staff_tactical_style row exists, but none of its 17 values are recorded.
Career spells
Career spells from staff_history, in the order the export wrote them.
Personality is stored on the same 1–20 scale as the attributes, and is shown exactly as recorded. A dash is a value the export did not record, which is not a zero.