staff is the non-playing subtype of person: people this export decoded as staff
rather than as players. It is only one of the three places a career can live. Plenty of well-known managers
have no staff row at all — some are stored as players, and many sit in
person_unclassified, whose subtype the decoder could not determine. Whichever table a person
is in, their jobs come from staff_history joined to job_type, which is the table
below.
Current ability
135
Potential ability
145
Home reputation
135
Current reputation
135
World reputation
110
International appearances
1
Coaching qualification
1
Ability and the three reputations are the raw game figures, which run to roughly 200 rather than to 20 —
they are printed exactly as stored and nothing is converted. coaching_qualification is a badge
level with no lookup table in the export, so it is shown as the stored number and no name is invented for it.
Calculated at game start
Age at game start
57
Reputation
National
1.0 / 5 stars
Coaching style
Tactical
Preferred mentality
Balanced
Preferred playing style
Standard
Preferred pressing style
More Urgent
Coaching category scores calculated by the game
Category
Score
Stars
Quickness
60 / 100
3.5 / 5
Strength
60 / 100
3.5 / 5
Defending (tactical)
65 / 100
3.5 / 5
Defending (technical)
56 / 100
3.0 / 5
Possession (tactical)
67 / 100
3.5 / 5
Possession (technical)
49 / 100
2.5 / 5
Attacking (tactical)
65 / 100
3.5 / 5
Attacking (technical)
56 / 100
3.0 / 5
Overall
55 / 100
3.0 / 5
Football Manager's own game-start calculations from the attributes above, ported from the game's rules by the enriched
overlay (method in each value's tooltip). Coaching scores use the game's FM22 training categories applied to every
release and leave out the secondary-job and injury reductions; a dash is a value the rule had no input for, and
board members have no reputation label.
Appearance
Ethnicity code
0
Hair colour code
9
Hair length code
4
Skin tone code
2
Raw codes from the source. The export carries no lookup table for any of them, so they are shown as stored and are not given names.
Non-playing ability
Judging player ability16
Judging player potential14
Judging staff ability8
Tactical knowledge14
Hardness of training15
Youngsters14
Motivating13
People management13
Discipline12
Mind games4
Determination16
Buying players12
12 of 26 values recorded from staff_ability.
Not recorded: Judging team data, Analysing data, Presenting data, Coaching, Coaching technique, Physiotherapy, Injury management, Patience, Eccentricity, Versatility, Negotiating, Business, Resources, Interference.
Coaching
6 of 6 recorded
Coaching — every value plotted above, plus the ones that are not recorded.
Attribute
Value
Attacking
12
Defending
12
Technical
5
Tactical
14
Mental
12
Fitness
11
Attacking12
Defending12
Technical5
Tactical14
Mental12
Fitness11
6 of 6 values recorded from staff_coaching.
Tactical style
The tactical preferences this person brings to a side, on the same 1 to 20 scale.
Attacking12
Directness12
Tempo10
Width10
Depth8
Pressing16
Flexibility20
Flamboyancy10
Squad rotation7
Dirtiness allowance13
10 of 17 values recorded from staff_tactical_style.
Not recorded: Sitting back, Marking, Offside, Use of playmaker, Use of subs, Free roles, Set pieces.
Career spells
Career spells from staff_history, in the order the export wrote them.
Personality is stored on the same 1–20 scale as the attributes, and is shown exactly as recorded. A dash is a value the export did not record, which is not a zero.