John Anderson

Staff

Staff record

staff is the non-playing subtype of person: people this export decoded as staff rather than as players. It is only one of the three places a career can live. Plenty of well-known managers have no staff row at all — some are stored as players, and many sit in person_unclassified, whose subtype the decoder could not determine. Whichever table a person is in, their jobs come from staff_history joined to job_type, which is the table below.

Current ability
100
Potential ability
130
Home reputation
90
Current reputation
90
World reputation
20
International appearances
0
Coaching qualification
2

Ability and the three reputations are the raw game figures, which run to roughly 200 rather than to 20 — they are printed exactly as stored and nothing is converted. coaching_qualification is a badge level with no lookup table in the export, so it is shown as the stored number and no name is invented for it.

Calculated at game start

Age at game start
48
Reputation
National 0.0 / 5 stars
Coaching style
—
Preferred mentality
—
Preferred playing style
—
Preferred pressing style
—

Football Manager's own game-start calculations from the attributes above, ported from the game's rules by the enriched overlay (method in each value's tooltip). Coaching scores use the game's FM22 training categories applied to every release and leave out the secondary-job and injury reductions; a dash is a value the rule had no input for, and board members have no reputation label.

Appearance

Ethnicity code
0
Hair colour code
17
Hair length code
6
Skin tone code
1

Raw codes from the source. The export carries no lookup table for any of them, so they are shown as stored and are not given names.

Non-playing ability

Youngsters 15
Determination 15

2 of 26 values recorded from staff_ability. Not recorded: Judging player ability, Judging player potential, Judging staff ability, Judging team data, Analysing data, Presenting data, Tactical knowledge, Coaching, Coaching technique, Hardness of training, Physiotherapy, Injury management, Motivating, People management, Discipline, Mind games, Patience, Eccentricity, Versatility, Buying players, Negotiating, Business, Resources, Interference.

Coaching

A staff_coaching row exists, but none of its 6 values are recorded.

Goalkeeping coaching

Goalkeeper shot stopping 1
Goalkeeper handling 1
Goalkeeper distribution 1

3 of 3 values recorded from staff_coaching.

Tactical style

A staff_tactical_style row exists, but none of its 17 values are recorded.

Career spells

Marked current: 2 of 11 spells. A spell counts as current when date_left is empty or falls in the future — the source records plenty of long-finished spells with no end date, so more than one spell can carry the mark.

Career spells from staff_history, in the order the export wrote them.
ClubRoleFromToStatus
Greenock Morton Player — 2000-06-05 Ended
Livingston Player 2000-06-05 2002-06-17 Ended
Hull City Player 2002-06-17 2004-03-25 Ended
Bristol Rovers Player 2004-03-25 2006-05-30 Ended
North Ferriby United Assistant Manager 2008-03-05 2010-10-21 Ended
Bristol Rovers Scout 2009-07-01 2010-10-21 Ended
North Ferriby United Manager 2010-10-21 2011-09-01 Ended
Hull City Coach 2013-11-21 2015-06-30 Ended
Leeds United Manager 2015-07-01 2016-06-30 Ended
Hull City Assistant Manager 2017-07-01 — Current
Hull City Manager 2017-07-01 — Current

National-team spells

No national-team spells are recorded in person_nation_contract for this person.

Club contract

Joined
2017-07-01
Contract start
2017-07-01
Expires
2024-06-30
Weekly wage
£1,000

Squad numbers

Squad numbers from club_squad_number, keyed on team_uid.
TeamNumber
Team 665 —

Languages

Languages from person_language.
LanguageFirst languageProficiency
English Yes —

Relations and preferences

Liked clubs

ClubRating
Greenock Morton 75

Other relations

Typed relations from person_other_relation.
Target typeTargetRating
nation England 100

Personal information

Date of birth
1972-10-02
Nationality
Scotland
Birth city
Greenock
Joined current club
2017-07-01

Personality

Personality is stored on the same 1–20 scale as the attributes, and is shown exactly as recorded. A dash is a value the export did not record, which is not a zero.

Adaptability 14
Ambition 10
Controversy —
Loyalty 16
Pressure 14
Professionalism 15
Sportsmanship 12
Temperament 13