staff is the non-playing subtype of person: people this export decoded as staff
rather than as players. It is only one of the three places a career can live. Plenty of well-known managers
have no staff row at all — some are stored as players, and many sit in
person_unclassified, whose subtype the decoder could not determine. Whichever table a person
is in, their jobs come from staff_history joined to job_type, which is the table
below.
Current ability
124
Potential ability
130
Home reputation
20
Current reputation
50
World reputation
20
International appearances
0
Coaching qualification
—
Ability and the three reputations are the raw game figures, which run to roughly 200 rather than to 20 —
they are printed exactly as stored and nothing is converted. coaching_qualification is a badge
level with no lookup table in the export, so it is shown as the stored number and no name is invented for it.
Calculated at game start
Age at game start
55
Reputation
National
0.0 / 5 stars
Coaching style
Mental
Preferred mentality
Attacking
Preferred playing style
Direct
Preferred pressing style
More Urgent
Coaching category scores calculated by the game
Category
Score
Stars
Quickness
89 / 100
4.5 / 5
Strength
89 / 100
4.5 / 5
GK shot stopping
59 / 100
3.0 / 5
Defending (tactical)
66 / 100
3.5 / 5
Defending (technical)
59 / 100
3.0 / 5
Possession (tactical)
84 / 100
4.5 / 5
Possession (technical)
70 / 100
4.0 / 5
Attacking (tactical)
82 / 100
4.5 / 5
Attacking (technical)
75 / 100
4.0 / 5
Overall
66 / 100
3.5 / 5
Football Manager's own game-start calculations from the attributes above, ported from the game's rules by the enriched
overlay (method in each value's tooltip). Coaching scores use the game's FM22 training categories applied to every
release and leave out the secondary-job and injury reductions; a dash is a value the rule had no input for, and
board members have no reputation label.
Appearance
Ethnicity code
0
Hair colour code
0
Skin tone code
0
Raw codes from the source. The export carries no lookup table for any of them, so they are shown as stored and are not given names.
Non-playing ability
Judging player ability13
Judging player potential13
Tactical knowledge15
Hardness of training19
Youngsters6
Motivating19
People management17
Discipline17
Mind games14
Determination17
Buying players11
11 of 26 values recorded from staff_ability.
Not recorded: Judging staff ability, Judging team data, Analysing data, Presenting data, Coaching, Coaching technique, Physiotherapy, Injury management, Patience, Eccentricity, Versatility, Negotiating, Business, Resources, Interference.
Coaching
6 of 6 recorded
Coaching — every value plotted above, plus the ones that are not recorded.
Attribute
Value
Attacking
16
Defending
8
Technical
8
Tactical
15
Mental
19
Fitness
18
Attacking16
Defending8
Technical8
Tactical15
Mental19
Fitness18
6 of 6 values recorded from staff_coaching.
Goalkeeping coaching
Goalkeeper shot stopping8
1 of 3 values recorded from staff_coaching.
Not recorded: Goalkeeper handling, Goalkeeper distribution.
Tactical style
The tactical preferences this person brings to a side, on the same 1 to 20 scale.
Attacking17
Directness14
Tempo8
Width16
Depth4
Pressing17
Sitting back5
Marking5
Offside10
Use of playmaker15
Use of subs8
Free roles15
Flexibility8
Flamboyancy14
Squad rotation10
15 of 17 values recorded from staff_tactical_style.
Not recorded: Set pieces, Dirtiness allowance.
Career spells
Marked current: 9 of 18 spells. A spell counts as current when
date_left is empty or falls in the future — the source records plenty of long-finished
spells with no end date, so more than one spell can carry the mark.
Career spells from staff_history, in the order the export wrote them.