Football Manager 2016

  • Database 16.0.0
  • Build 1600
  • Game starts 1 Jul 2015
People442,478
Players334,010
Staff99,498
Clubs54,385
Cities45,230
Stadiums32,081
Awards2,463

Highest current ability

Highest reputation clubs

Highest reputation competitions

Reading the numbers

  • Figures are shown as this build of the game database stores them. A dash means the build does not record the value; zero is a real stored zero.
  • Players often have attributes missing: the game generates those when a new game starts, so they are not in the database.
  • Ability is on FM’s 1–200 scale. A negative potential is a range code (e.g. −75), shown as its range.
  • Anything marked calc is calculated by fm-reader from the stored data (values, ratings, best roles, stars). Figures described as the site’s own (strength, best eleven, set-piece scores, similar players) are this site’s calculations.
  • Names are real names; where the game ships a licensing name, pages say “Shown in game as …”.
  • Money is stored in pounds; pick a currency in the header to convert it in your browser.

About this database

Game
Football Manager 2016
Database version
16.0.0
Build
1600
Game start date
1 Jul 2015
Export schema
2.0.0
Exported
8 Nov 2026

Known data issues in this build

  • people.contract_type_id: MLS and A-League contract types are not decoded for this game; those players show the base type, e.g. Full Time (issue 0716)
  • real_* name columns: no Real Name Fix was given to this export, so names the database itself fakes (e.g. Real Hispalis for Real Betis) keep real_* NULL; only names faked by the game's shipped licensing files have their real name (issue 0726)